6#ifndef _ZFI_ZFProtocolZFAudio_h_
7#define _ZFI_ZFProtocolZFAudio_h_
#define zffinal
dummy macro shows that a method or class is designed must not to be overrided
Definition ZFCoreTypeDef_ClassType.h:63
#define zfpurevirtual
dummy macro shows that a method is pure virtual method
Definition ZFCoreTypeDef_ClassType.h:68
#define ZF_IN
dummy macro that shows the param used as required input
Definition ZFCoreTypeDef_ClassType.h:180
_ZFT_t_zfbool zfbool
bool type
Definition ZFCoreTypeDef_CoreType.h:103
_zft_zftimet zftimet
time unit, ensured at least 64 bit, ensured signed
Definition ZFCoreTypeDef_CoreType.h:203
_zft_zffloat zffloat
same as float, see zfindex
Definition ZFCoreTypeDef_CoreType.h:183
zft_zfstring< zfchar > zfstring
see zft_zfstring
Definition ZFCoreTypeDef_StringType.h:15
#define ZF_NAMESPACE_GLOBAL_BEGIN
begin namespace ZFFramework
Definition ZFNamespace.h:97
#define ZF_NAMESPACE_GLOBAL_END
end namespace ZFFramework
Definition ZFNamespace.h:98
protocol definitions for ZFFramework
#define ZFPROTOCOL_INTERFACE_END(ModuleName)
for more information, please refer to ZFPROTOCOL_INTERFACE_BEGIN
Definition ZFProtocol.h:414
#define ZFPROTOCOL_INTERFACE_BEGIN(ZFLIB_, ModuleName)
declare a protocol interface for ZFFramework
Definition ZFProtocol.h:408
#define ZFLIB_ZFUIKit
used to export symbols
Definition ZFUIKitDef.h:16
audio player
Definition ZFAudio.h:16
void notifyAudioOnResume(ZFAudio *audio)
implementation must notify when audio start success and about to play, or resume from pause
virtual void * nativeAudioCreate(ZFAudio *audio)=0
create native audio
void notifyAudioOnStop(ZFAudio *audio, zfbool success, v_zfstring *errorHint)
implementation must notify when audio play success or fail
virtual void nativeAudioStop(ZFAudio *audio)=0
stop native audio, ensured called after loaded success and started
virtual zftimet nativeAudioPosition(ZFAudio *audio)=0
get native audio position
void notifyAudioOnPause(ZFAudio *audio)
implementation must notify when audio paused
virtual void nativeAudioDestroy(ZFAudio *audio)=0
destroy native audio
virtual void nativeAudioResume(ZFAudio *audio)=0
resume native audio, ensured called after loaded success and paused
virtual void nativeAudioLoadCancel(ZFAudio *audio)=0
cancel load native audio
void notifyAudioOnLoad(ZFAudio *audio, zfbool success, v_zfstring *errorHint)
implementation must notify when audio load success or fail
virtual void nativeAudioStart(ZFAudio *audio)=0
start native audio, ensured called after loaded success
virtual void nativeAudioPause(ZFAudio *audio)=0
pause native audio, ensured called after loaded success and started
virtual void nativeAudioLoad(ZFAudio *audio, const zfstring &url)=0
load native audio from input
virtual void nativeAudioVolume(ZFAudio *audio, zffloat volume)=0
set native audio volume
virtual zftimet nativeAudioDuration(ZFAudio *audio)=0
get native audio duration
virtual void nativeAudioLoad(ZFAudio *audio, const ZFInput &input)=0
load native audio from input
virtual void nativeAudioPosition(ZFAudio *audio, zftimet position)=0
set native audio position
type wrapper for ZFTypeId::Value
Definition ZFTypeId_CoreType.h:198